![]() ![]() Nothing is withheld from the player you learn everything that characters in that situation reasonably could. This is not a style of storytelling I’m especially fond of, but I felt it worked here for a couple reasons. The ending of Draugen is quite inconclusive, and it’s very much up to the player to decide for themselves what really happened in Graavik. However, if you want the sort of mystery where everything is wrapped up in a neat little package, you will be disappointed. It feels neither too slow nor too rushed, and it will definitely get you thinking as you try to put the pieces together. You’ll spend most of your time uncovering clues, and the way the picture of what happened in Graavik slowly unfolds is very well done. Indeed, most of the time the game is quite tranquil - relaxing, even. There are a handful of mildly scary sequences, and the story deals with some dark themes, but I don’t think it actually qualifies as horror. ![]() There’s no combat, and the handful of challenges you do encounter are too simple to rightly be called puzzles.Īlso, despite how I’d heard it promoted, I wouldn’t say this is a horror game. Upon arrival, Edward and Lissie find Graavik deserted, and as the days unfold they delve into the mystery of what befell the town as they search for Edward’s sister. Accompanied by his ward, Alice (AKA “Lissie”), he journeys to the remote Norwegian town of Graavik to search for his missing sister. Set in 1923, Draugen is the story of Edward Charles Harden. I think I may have over-hyped Draugen to myself a bit, but it still wound up being a solid game. A psychological horror game with Nordic themes by Ragnar Tornquist seemed the next best thing to a new Secret World game. ![]() Despite the near total lack of promotion or pre-launch info for the game, I’d been looking forward to Draugen for some time. ![]()
0 Comments
Leave a Reply. |