You can create good prototypes for many different devices with Axure and it will do as it should with routing, sound and functions. I want to love creating prototypes and I want to love the prototypes. I don't like it and it feels like the developers didn't like what they do. Why? Because it was painful to handle Axure. In Sketch, I do still prefer the way they use symbols, in Axure the masters vs panels seem to be a bit convoluted.Ĭomments: I used Axure several times, once for a smartwatch-project, the other times for smartphone app-projects. I wish the widget names would save when pressing 'enter' on the keyboard instead of clicking out of the field, but that is a minor issue. rp file in a cloud, such as Google Drive Stream. Axure is great for rapid prototyping.Ĭollaboration features are mostly non-existent, but that can be solved by storing the. Widgets are customizable, there's plenty of user help available on the web regarding how to do various things. You got your creation covered (complex interactions included), you got the generation of a share link without needing to export the screens to another app, you can also collect feedback via the discussion panel. The second best thing is how well balanced the features are- everything is there in one place. For low-mid fidelity wireframes, Axure is way more efficient than Sketch. In comparison, in Sketch, you need to add an additional text element. One of the best things about Axure is that you can write text within elements. Axure saves me time while allowing me to communicate design concepts and information architecture. Now that I have been using Axure for 2+ years, I don't think I'll ever go back to Sketch. Comments: I was trained on Sketch at the beginning of my career, and when I transitioned jobs, I argued for Sketch, since I wasn't familiar with Axure.
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